Just a quick post to tell you that I am not dead, and I have not given up on this project. It's just been a busy month for me, Christmas is a bloated mess of a holiday, and along with all the year end-preparations and stuff I have been pretty swamped. I've done a bit of work compiling Devil Survivor and Raidou compendiums, hopefully can get them uploaded come Christmas Eve. If I am too lazy/stupid to make a news post in the coming days, I'd like to wish everyone happy holidays, and a glorious 2014, the year of Raidou Kuzunoha the XIV.
Oh, and of course I feel compelled to post this at least once!
Today was a pretty big day in terms of Megaten, I was planning on withholding an article until tommorow, but I probably should write something up. I'll start off with the light DDS-NET related news.
Last week I mentioned that I was going to take a small break to rewrite the database and rethink how everything was going to be organized. I have since completed this, and I am glad I did. The database up until that point had over 1200 unique demon entries throughout the 8 completed compendiums(excluding KMT), I've manually cross linked each and every one of these pages with each other, so now there should be no name-related errors. Previously files where generated based on the name, and then searched through each databse for that specific name; the problem was that, let's say "Ame-no-Uzume" from SMT1 and "Ame no Uzume" from SMT3 would each have different pages, even though they are the same demon. I've rewriten it so that all the name differences cross link properly, so now all the information from each game should come up on the correct page, even if the names are radically different. This makes the future of this project a lot easier for me, and from the perspective of a userbase. I've done a bit of SEO management as well to make it a bit more friendly in terms of search engines.
I have also uploaded the compendium for Shin Megami Tensei: NINE, the Xbox Original Exlclusive MMO(And soon to be WoW-killer) that has yet to recieve it's online servers. There are two important aspects missing, the skills and the images; skills I am waiting to be fully translated, it uses a lot of unique skill names so it wasn't as quick as I first suspected; images I will get around to later this year when my new Capture Card comes in. Since NINE can not be emulated, I'm required to capture the in-game images myself, which requires me to 100% the game. I hope you don't blame me when I say I am not overly enthusiastic about it, but I will get to it eventually.
I've also made a complete compendium for the GBA Titles Demikids Light/Dark, which has nearly 400 unique demons and a lot of strange naming systems. The new database format made compelting this a lot easier, and I'm happy to get it done. I've got to say, it's neat seeing some of the more obscure demons originate from Demikids, they translate pretty well into the various spinoff and mainline.
I've also updated the SMT1 database with element resistances, and finally completed the Nocturne compendium descriptions. I hope you enjoy. - Also thanks to everyone who spread this site around in the last week, I noticed it in a few places on the internet, and it really helps.
Actually, it's pretty much all Persona news, but that's still okay because it blew everyone's theories and hype away! This morning the unviel of the hyped P-Ch was broadcast on NicoNico, and has got a lot of people talking. I'm not too sure of the specifics myself, but try to cover it accuratly
Persona 4: Dancing all Night
First revealed was a Person 4 Rythm game that is comming out for the Playstation Vita. This may be the first look at Sega sticking it's hands into Atlus franchises, as the team behind Hatsune Miku: Project Diva is co-developing this game. Story wise it centers around Rise, 6 months after the events of Persona 4. There is a TV-world esque plot where shadows attack you in an alternate realm centered around a dance stage. I've got to say, this was pretty unexpected and honestly weird. Here's a personal prediction, Aleph is the superboss of the game, and he dances furiously. It doesn't matter how much you grove, if you step on the Dance floor and 1v1 Aleph, you are going to get boped. If you are a fan of Project Diva, or Rythm games in general, you should be excited about this.
We can expect it to recieve a Japanese release date in Fall of 2014. No word on an NA/EU release of course, but I the localization of Project Diva gives fans a lot of hope. At the very least, be glad that the Vita isn't region locked. More information can be found at: http://p-atlus.jp/p4d/
Persona Q: Shadow of the Labyrinth
Hold on to your evokers. This is what happens when you take the pandering of Persona 3/4, and mash it right into the Etrian Odyssey: Untold Engine with a Scooby-Doo font.
That is to say, it's fucking awesome. A 3DS dungeon crawler with the cast of Persona 3 and 4, staring a new plot that may or may not be cannon. The Persona 3 Protag also makes an appearance; could this be the climactic revival that we have all been waiting for? Who knows!
This is the first time the Persona subseries has made it's way to a Nintendo console, and it's exclusive(for the time being) at that. We don't know much about it in regards to gameplay, nobody knows if social links are a thing, or how much the Etrian Odyssey battle system is going to effect things. I will say however, that this announcement has gotten me very excited. I love EO, and I love dungeon crawlers, and I think this will be a must-own for the 3DS system. The expected release date is June 5th of 2014. Once again, no word on a NA/EU release, but I'll try my best to keep updated. http://p-atlus.jp/pq/
Persona 4 Arena Ultimate Climax Suplex Arcade Turbo Phantasia HD - Info
Adachi is back, and this time he's insane. Yes, Adachi has been confirmed to appear in the upcomming Persona Fighter. It's unconfirmed whether he is playable or not. I personally hope so. No idea how it relates story wise, but from his "You pesky kids!" attitude in the trailer, we can assume Adachi is up to his good ole' kooky self that we have all grown to love.
That's basically it for the P-CH announcments as far as I am aware, I was sleeping at the time and am in a hurry to write this before even Kotaku beats me to the punch(that would be embarassing). There was news of the Persona 3 movie, as well as more info about each release at the website: http://p-ch.jp/ Goodbye for now!
Last post I mentioned that I was going to take a little break and organize some of the current information. I lied. Guan, the webmaster of MegatenGaku, has sent me various fully translated tables of both Megami Tensei games featured on the Famicom, as well as tables for their respective remakes that labeled under Kyuuyaku Megami Tensei for the Super Famicom. Personal shout out, and a big "thanks again!" for that information, it saves me a ton of time, and I'm pretty happy to get them all up with relative ease! With that, the database has now over 50,000 cells of information.
The MT1 Database features:
Skills(With the original naming system)
Sprites that are animated
Unique entries for allies, and hostile demons
Basic and Advanced Stats
Drops and defeat specifications
Skills(With the original naming system)
Mob encounter rate
KMT basically adopts the MT2 mechanical system, so for the time being I've separated them between KMT1 and KMT2 entries. For the time being, I'll leave KMT as it is, but I need to decide how I am going to handle remakes and the gameplay/demon extensions involved. It's worth including at the moment, if only because MT1 undergoes some serious mechanical changes that are worth noting. This means there are 9 compendiums done, it might be a sign for what is to come next.
Unfortunately, that also means that the information may be buggy as hell, and I seriously need to sit down and organize and link all this data together. You may notice that some demons might not be included in the proper page, or the same demons throughout different games may be on different pages, this is simply to do with how naming has evolved throughout the series. Linking and syncing what I already have is pretty important, and the more I put it off, the more work will be required. The faster I get this done, the faster I can go back to filling out tables, so expect me to be messing with this for a few days. I also will for be sure fix everything I messed up on previously this time, no more delays.
Since this little project is starting to get a fair amount of viewers lately, I've made the compendium selection page a little nicer to look at, with some fancy images. Thanks to Truner for making them, saves me the trouble and they look pretty nice. Right now I'm organizing it by meta series, and despite If.. being mainline, I've included it in a separate category for unique unclassified entries. I've also wrote up an "about" page, I wish I could have put more time into it, but for the moment it does the job.
You may also have noticed the rotating moon at the top right corner of each page, it's just a silly little script that I made. Each half hour the moon changes by 1/8th, and certain elements are changed slightly depending on the moon cycle. I actually made it after a few drinks, so I'm not really sure what to do with it, but it looks neat and it's MegaTen related!
Lastly, I've integrated comments for blog posts. I figure it would be a good way for people to send me small but quick comments, since I don't use any big sources of social related sites(tumblr, facebook, ehentai-forums). I don't expect much activity, but go ahead post about how much you hate me, or viral your latest gangster rap albums. There are no rules fo comments so post whatever the hell you want.
Just recently, Atlus USA has embed a link to a website that features an Ultrasound of a child. There isn't much more I can say about it, but check it out for yourself. If I had to personally gauss, I would say it's related heavily to the Trauma Center series for a variety of reasons, but most importantly is the fact that Atlus USA is the one to reveal this teaser. The original Trauma center had a similar marketing strategy prioritizing the West. My second gauss would be that it's an extremely deep form of symbolism to Persona 3's standard battle theme. At the very least, this means that Atlus USA is still doing something, lets hope it stays that way.
And of course, the Mysterious Persona(?) related teaser site is going to go live in less than week on the 24th of November. http://p-ch.jp/ Apparently a Persona 5 domain name has been registered by Index recently, so if I had to speculate, it means that Persona 5 is right on the horizon Nakajima is going to appear in Super Smash Brothers: Elegant-Kerfluffle.
Not much has been going on in the past week, I know MegatenGaku has been working on some Kaneko interviews, so make sure you refresh on their site every 5 minutes or so. Also, that primarily unrelated DDS-NET forum went up, so if you wanna' talk about SMT, make friends, and then kill them later, go check it out. I've also got some books that I have been meaning to scans for weeks, they have some pretty interesting formulas in regards to triple fusion and damage calculation mechanics, for various games in the franchise.
I've also gotta' do a little bit of running around, and generally be an annoying viral advertiser for this place. Mostly up untill now it's just been getting activity for 1 of 2 reasons.
2) Word of mouth through various outlets that Google analytics refuses to give me the proper URL's for. Oh well. Thanks though for anyone that posted about it.
I don't really like going around and saying "Hey look at this thing guys", but I'm not really profiting from it, and I am only doing this for the franchise and the community. For the few people that read this, if you are active on certain SMT-related communities, I would really appreciate dropping a line. I like to think it's more respectful if an established member of a community posts a link, rather that someone who registers for the sole purpose of shooting a link.
This week was also the Mothman appreciation week. We bow our heads in silence and pray for the power and strength of our future Moth-based overlord. May his wing pierce the heavens and Reflect All.
Last night I uploaded a slightly buggy version of the Devil Summoner Compendium, it has the base information that should do for now. Thanks to Guan from MegatenGaku for translating all of the skills for me. Thanks to him I was able to get this compendium uploaded in about 2 days; had he have not translated the skills in such a complete manner, I would have been doing this all week. One thing to note: I haven't updated the tables to show element resistance for Devil Summoner yet, but they do exist and you can expect in the coming hours.
Throughout this week I will finally be fixing up all the missing and inaccurate info from the previous compendiums. In truth, I didn't think I would ever upload a compendium past SMT1, but I've learned a few things since then, and now have a pretty healthy process to batch edit and upload everything I need to complete a compendium. Of course, when I run these processes I do so with the belief that they will work exactly how I want it to, but I'm afraid to say that isn't always the case. I've been pretty busy the last little while, so I haven't been able to double check every enemy page and make sure all the interdependencies sync up under a specific page. Any error that you spot, please contact me, it helps a ton.
What I did do though, is rewrite the table code for the compendium entries, so now it is a fixed width, and looks little more clean and professional. Previously, unused rows would display if a demon had less skills than the maximum, so I've fixed that for good now.
I have a long way to go to log (mostly) everything, but with these first few steps I believe that it is a goal that really can be reached. I'll say it again, if you want to help out with compendium logs, please contact me, I would be more than grateful for the help. Also, if anyone wants my database tables so they can edit the Wiki(or anything really), please contact me and I will fix up a nice excel file for you. The reason I don't inject it straight into the wiki is because I don't have the patience to manually insert data on a per page basis; with SQL, it's a little easier to manipulate things around.
The Atlus-USA forums are officially closing down this month, this is fairly sad news for anyone that posted there. They are opting out for more social-media based input, namely Facebook and Twitter. I didn't post there much personally, but I've lurked for a good year or so reading all the hilariously irrelevant and inaccurate bullshit, and I honestly will miss it. I'm not much a forum-poster in general, but I think it was one of the few last SMT communities and there was a lot of interesting information about their localization process, and general information right from the the translation teams mouth. For this reason, I've made an archive on that board because I have learned that trusting way-back-machine is a bad idea. You can access this archive here: http://www.smt-dds.net/atlus_usa
Note: Please stop PM'ing me about this. This is a simple cache archive, in no way do I have access to your old passwords or personal information. I don't know if you are joking with me, but please for the love of god.
I've also received an email this week about someone opening up their own fan-forum for SMT, that's created by a few SMT-Heralds, namely the frequent editor of the Hardcore Gaming Article on Megaten. They emailed me because they also used the same index name of "DDS-NET"; I'll mention here that a "DDS-NET" isn't exactly a new idea in terms of fan content sites, there are tons of English and Japanese sites associated with the phrase, so don't feel like you need to get my permission or anything. Remember that this site wasis basically one big joke with an obnoxious shrine to Pascal. That being said, you can access their boards at http://dds-net.proboards.com/ . It's currently still under construction, but should be available to sign-up later this week(?). I've also given them a redirect subdomain for easier use, because proboards is a little annoying to type out, you can find that here: http://forum.smt-dds.net . Other than that, I had nothing to do with this board, all credit goes to their respective creators. Creating an managing a forum of active discussion can be very difficult, so I wish them the best of luck on it, and my personal support.
Atlus' first company move under the new Sega empire, is actually pretty good, a North American sale! Various digital Atlus content will be on sale on Steam/PSN/XBL/Eshop this week, this includes the Shin Megami Tensei IV DLC. My personal opinion is that the extra boss DLC is good if you think it's worth the price, but I would llet any cosmetic DLC slide, it's mostly pretty shit unless you really wanna cosplay as Walter WhiteLucifer. Sadly, PSN and eshop content is only on sale in North America, sorry Europeans- you should be used to Atlus treating you like a bastard child by now though.
Thanks to everyone that emailed me in the past week, I've gotten a few requests that I will defiantly consider and put priority on. However, I have received multiple emails detailing two subjects, so I will address them right here:
"Hey, I noticed mail.smt-dds.net. what do I have to do to get my own DSS-NET email address?"
The truth is, I don't think I could ever really manage mass email exchanges, the servers just aren't powerful enough. I only really set the domain up because I am increasing getting annoyed by Gmail and I needed a quick web-based script that I could access the email at. If you really want a DDSNET-email, maybe we can negotiate: First of all, give me a life stone!
"Help! How do you beat beezlebub in Shin Megami Tensei IV?!"
I don't know who the Makai keeps asking me this, but please stop. The truth is, nobody has ever beaten Beezlebub in SMT4, and you need to restart the game and choose a different route(hopefully law). I have received 7 emails asking this specific question in the last 2 days, from various addresses. I believe they are all from the same person because of the grammar and sentence structure. If I am being joked, you did good. If you are serious, for the love of god stop playing the game, and go settle down with a nice Messian girl.
Okay, finished up the Nocturne Compendium -par some minor details that I will be working on in the comming week. The Nocturne Compendium includes the following information, and as far as I know is accurate.
Personality Types (Type/Gender/Age)
Innate Skills, and learned skills(with the level learned at)
Skill Costs and Descriptions
Resistances for all 10 elements (Does not include Almighty, because it has no resistance variable)
Image(Thumbnail, and full image)
All that I am missing is the Compendium Description for most demons, and their standard attack properties. Next week I will be working on scanning the rest of my book, and fixing/updating all the previous compendiums. I've figured out a good way to integrate all the demons together throughout the franchise, even if their names differ. I will also be uploading tables for all the skills in each game, and their cost/affinity/hitrate/power/etc.
I've also put up a contact page, since I recieved a compaint that my email wasn't the most available. It's pretty gheto at the moment, but I'll try to clean it up and add some info soon. As always, please send me an email if you want to help, spot an error, or have any question/request.
PS: The Global Compendium Database has over 20,000 cells. Whoa