Well, that was a nightmare! After a bit of work, and the help of a machine translator, I was able to upload the SMT:If.. compendium, and as far as I know, it's all up to speed. Despite the tedious effort of working with moonrunes, I'm pretty glad I did it, as it should allow a somewhat easier time playing through the game, if only for the skill names. Like always, please shoot my an email if you spot an error. For now, I might be taking a little break on deciphering Japanese, and I will be slowly working on the Nocturne and IV compendiums, possibly Strange Journey.
I've uploaded a to-do list as well, because I realized I am missing some fairly important information for my compendium entries so far. In particular, I am missing resistances, Macca summoning cost, item drops, and encounter locations. Along with that, I have also yet to upload the boss/guardian demons for each game, so I should get to that fairly soon; I'm not sure how I am going to organize boss demons when compared to regular demons, but I'll sleep on it. It also gave me the idea to compile a full list of skills for each game, since I am already compiling it all into a nice clean database anyway. All that it requires are some in-depth statistics, like hit rate, affinity, etc; but I'm sure it will extremely helpful once it's complete. I thought the to-do list was a neat way to organize my own work, and decided to make it public for the sake of giving specific details on updates.
Earlier this week, Index Corp(this includes Atlus) was officially transfered to Sega's parent company. Originally we had believed that Atlus was to be placed under the "Sega Dream" flagship; just the oposite has occured however, and the Index Corp flagship remains to be labled as merely Index Corp. This means very little in terms of the future, but it may give the gullible the hope they need to press on. Naoya Tsurumi(former Sega Sammy CEO) has been placed as the President of Index Corp, with Yasuhiko Hamada as the Excecutive Vice President. Other than a few minor board changes, Index Corp staff primarily remains the same, which is good news for the time being. It's also worth noting, that Atlus now has a board director that has strong ties to the Yakuza(franchise), speculate all you want, if you are a fan of the Yakuza fanchise, this could be very good news! http://sega.jp/corp/release/2013/1101//
MegatenGaku has uploaded information of Spells/Items/Demons/etc for Kyuuyaku Megami Tensei, so for anyone that is interested in playing KMT, that would be a good place to refer to. It even has translation differences, from the original games, so it should even be helpful for any famicom buffs. Due to the accuracy, and detail included in the MegatenGaku page, it bumps KMT pretty far down on my priorities list. I wasn't too excited to jump right back into the untranslated anyway, so if the MegatenGaku webmaster is reading this: Thank you!
There are currently two interesting SMT fangame projects: Devil Cortex and Gate. Both looks to satisfy the same basic principle, being first person dungeon crawlers similar to Strange Journey or early SMT. Both look pretty awesome in their own ways, so go ahead to check them out!
I've also recently come to be aware of an amateur SMT podcast named The Cathedral of Shadows. They have been keeping up a good pace, and are pretty interesting and well done. They have helped to push through some of the tedious and frustrating hours, while working on the SMT:If.. Compendium, so I am obligated to give them a shout-out.
PS: As requested by a few emails, I have also re-uploaded the festive Halloween splash page: http://www.smt-dds.net/spooky.php [TRIGGER WARNING: GRAPHIC IMAGES/THEMES]
The enhanced 3DS remake of Devil Survivor 2, has aparently been delayed to an early 2014 Japanese release. This is the third major delay for the title, and aparently is to impove the quality of the game. This news is hardly suprising, as Fall is coming to a close, and Break Record hasn't had any significant updates in months. No localization has been confirmed yet.
I ended up uploading the stats for SMT2's demon, and I believe it is 99% accurate. As such, I've ripped and uploaded all the SMT2 sprites, as well as finishing the SMT1 sprites. The only problem I had was the naming of SMT2's demons, since the only public translation is based off of Aeon's patch, a lot of demons and their races were named a lot differently than the official atlus localizations. For that reason, I opted out to use the official names for them, if this causes too much confussion I can revert it back, but I honestly prefer it this way. I'm in the process of compiling databases for both If.. and Nocturne, so you can expect that fairly soon.
Lately there has been a translation effort for the PSX version ofIf.., so be sure to check that out and contribute if you can. http://dsyfo.tumblr.com/post/65315303388 His progress has been remarkably quick, and it gives me a lot of hope that we can finally play the game in english very soon. He is also working on a translation for Kyuuyaku Megami Tensei, which is the remakes of Megami Tensei 1/2 on the SNES. He has a script dump up, so if you know japanese be sure to check out some of the bottem links. http://188.8.131.52/kyuuyaku/message/
I will also like to remind you that on the 1st of November, Atlus will officially close the final deal with Sega Sammy, and be incorperated into the new subsidiary: Sega Dream. Still no word of the future of Atlus USA, or the future of the SMT franchise. Regardless, if you are starting to fear the future of Atlus localizations, the best thing to do is send an email to Sega expressing your concern https://sega.jp/contact/web/. It's recommended that you fill the email with as many profanities and racial stereotypes as possible, for the best response.
I had hoped to fully scan and upload the Demon's Bible and Soul Hackers Guide Book by now, but I've come to realize that unbinding the Demon's Bible is a bit of a chore that I would rather not rush. No exact estimate on that, but I hope to get them done by November 8th, along with a section detailing other scans and manual translations. Other than that, I'm trying to string me head around how to make a reverse fussion algorithm/calculation for SMT1/2. If all goes as planned, I hope to maybe code up a simple fusion calculator app in either PHP or Visual Basic, so stay connected to the terminal. On a side note, if anyone wants to help out with adding content, compiling compendiums, etc, shoot me an email at firstname.lastname@example.org, I would gladly except and appreciate the help.
Have a happy Halloween, quench yourself with the drink of knowledge, and let your true natures come to fruition. Take care not to let any demons posses your body while you sleep...
Figured I'd make an introductory post just to explain what in Makai this site is for. I originally bought the domain for a variety of reasons:
So I could have a cool email address
So I could have a dedicated domain to host all my files since standard file hosts are getting on my nerves
To create the Thousand Year Kingdom etc.
It was only recently that I realized the official wiki lacks a lot of specific statistics for the more obscure demons. It doesn't help that SMT in general seems to more niche despite it's huge comericial sucess and legacy, to the point where tons of hugely significant games have no real hopes for any translation anytime soon.
Most of all though, I failed to find any central news site or information resource surrounding the series(In English anyway), which is what inspired me to crap out a basic css layout and get to work opening up Makai. I also realized this gave me the benefit of working with SQL for compendium information, which is much faster and more organized than editing wiki layouts. It took me about 3 days to get all the information for SMT1's database sorted and displaying correctly, and I think now that I've gotten the hang of it, I should be able to spit out more compendiums much faster.
What I hope to do with this website is to create an up to date feed regarding official and unofficial SMT related content, as well as an accurate and non-intrusive place to find statistics and solid information about the games mechanics. Bonus points if I can provide downloads for content, scans/translations/ost/sprites/etc. With that, I also hope to be able to slightly tighten the community and their contributions. With the recent release of SMTIV, a lot of fan content and development has taken off; the only problem is that the information regarding these projects is all over the place, and can be hard to come by unless you lurk specific social feeds. Basically, I wish to make the SMT-equilivant of http://www.serebii.net/ or rather a network of Digital Devil Story content (a DDS-NET if you will B-])
With that being said, if you have any website/blog/project of your own related to SMT, make sure you shoot me an email at email@example.com and I would be glad to hotlink directly to you, and/or keep up with it in terms of reporting. I'm also willing to host SMT-related content for people if they want, I will be uploading some artbook scans of mine in a week or so, once I fill out the SMT2 compendium.
tl;dr: Demons of Legend from ages past have awakened from their long slumber. Soon, they will overrun the Earth!