Shin Megami Tensei II

What do you do in a world that has ended..?

The wars between the powers of the previous game have drawn to an end, the apocalypse itself having died not with a bang but with a whimper. Standing victorious, the Messian forces have rebuilt a shining city; Tokyo Millennium. This Kingdom, which might yet last for a Thousand Years, is a shining beacon of civilization amongst the ruins of the world. But all is not well in the Millennial Kingdom, for forces seek to plot and change it amongst the shadows, the disenfranchised grow in number and desperation, and in the most unused parts of the city, demons and their allies lurk and lick their wounds...

Shin Megami Tensei II was a successor that attempted to answer the old question of 'what happens after the apocalypse,' examining the ending of the previous game and a setting where the hero of that story tried to create a realm free for all factions. Utilizing similar features to Shin Megami Tensei I, II nevertheless further refined on the gameplay formula. Many of the alignments and places of demon clans were further consolidated, and though the setting was more overtly speculative fiction, the same harsh difficulty and clever planning that would become a feature of most Megami Tensei games was still very present.

In addition to the demonic party members and 'alignment heroes' of the prior game, players are assisted by a variety of characters that follow their character - a champion in Millennium's arena known only as Hawk. These characters, though still very driven by their place in the cosmology of the game, have their own goals and ambitions, and the world-building and story of Shin Megami Tensei II is similarly better developed because of it. The story is epic in scope, with a variety of conclusions depending on the actions of the player.
SMT II has received several releases, most noticeably on the SNES/Super Famicom, PSOne, and Game Boy Advance. No official English release has been announced.