About


Hello, and welcome to the DDS-NET. This is a fansite that is centered around the distribution of information regarding the Megami Tensei series of Role-Playing games, as well as its various forms of related media. There is a lot of people and work involved with creating this database, and I really would like to keep the actual news section away from my own personal blog-like mentality, so I've created this page to detail just about anything and everything that I am too lazy to upload anywhere else.

My overal goals for this site are to catalog and organize the statistics for the various Demons across this very large series. At the same time, I would like to be able to help and support the community in any way that I can. Various current goals and projects are displayed under the To-do Checklist.

What is Megami Tensei?

Megami Tensei, commonly abbreviated as MegaTen, is a Japanese role-playing video game series which was originally based on the novel series Digital Devil Story by Aya Nishitani and has gone to become one of the major franchises of the genre in Japanese markets. The games are published by Atlus with the exception of the Famicom games, which were published by Namco.

Although most games in the series have independent stories, the Megami Tensei series has many common elements. Demons and mythology are prominent in each installment, usually giving players a chance to recruit demons into the battle party. Other common elements include certain game mechanics and plot themes. Most games in the series feature nonlinear gameplay offering freedom of choice between branching paths and multiple endings, a conversation system allowing players to engage enemies in conversation, the ability to use or capture monsters, and a moral alignment system.

n translation, Shin Megami Tensei literally means "True Goddess Metempsychosis." Philosophical jargon, "metempsychosis" refers to the unending process of birth, death, and rebirth, which is prevalent in Buddhist thought and this belief is featured quite heavily in the story line of many SMT games. Although that is the literal meaning, the meaning understood by western fans of the franchise is "The Resurrection of the Goddess". The title is taken from the original game in the Megami Tensei franchise, Digital Devil Monogatari: Megami Tensei; a game in which one of the primary characters, Yumiko Shirasagi, is the reincarnation or rebirth of the goddess Izanami in human form.

The original Shin Megami Tensei was the third in the Megami Tensei series, following the Famicom releases of the original Megami Tensei and Digital Devil Monogatari: Megami Tensei II. Shin Megami Tensei first appeared on the Super Famicom in 1992. The game was followed by two more Super Famicom releases; a sequel, Shin Megami Tensei II, and a spin-off, Shin Megami Tensei: If.. All three entries were later remade for various other platforms.

In 2001, Atlus released the first two Shin Megami Tensei titles on the PlayStation with a number of enhancements. The remakes introduced a "Normal" mode that reduced the difficulty for both games, while the "Expert" mode retained the original difficulty. Special FMV cinemas were included as well. The GBA remakes released in 2003 produced identical graphics to those of the PlayStation remakes, but eliminated the new difficulty level, the FMVs, and the 3D wall scrolling effect. In turn, the GBA remakes received a new Options mode that let players customize the auto-battle AI, message speed and color display.

Shin Megami Tensei: Nocturne was released in 2003 in Japan. Nocturne surprised audiences by taking advantage of the PlayStation 2 and sticking to the classic elements of SMT's storytelling. It is also the first entry in the Shin Megami Tensei series that saw an official release in North America and Europe. Shin Megami Tensei: Strange Journey, released on the Nintendo DS in North America in 2010, is, like if..., a spin-off of the series, and moves the action from the traditional setting of Tokyo to a demon-infested dimensional rift in Antarctica. On May 30th, 2012, Atlus announced Shin Megami Tensei IV for the 3DS; the latest primary entry in the series.

Can I help?

Yes, if you have any ideas of sections, or want to contibute content wise in any way shape or form, I would love to be a part of that. I do read email daily, so go ahead and contact me whenever. I am really open to any kind of project SMT related, so if you feel you'd like to contibrute to an existing section of this website, or even make your own, don't hesistate to ask.

Credit, Thanks, and Manly Grunts of Acceptance.

I'd like to credit various sources for the data that is displayed on this site, a lot of my work is simply feeding other peoples work into a more refined format.

 

  • Guan, the webmaster of MegatenGaku - He has dumped various tables for me, and professionally translated a lot of information that has saved me a ton of time. This series has a lot of unlocalized games, so creating these tables and giving English friendly references is rarely an easy feat. He also runs an amazing Megaten related blog, that has translations and transcriptions that every SMT fan should check out. He does a ton of work for the community, and has really helped me out more than once.
  • The Megami Tensei Wiki, and it's various editors - I use the Wiki for reference quite a bit, although slightly incomplete in some areas, it's a great resource and a huge help for this project.
  • Various Japanese sources that have done their own loggin of demonic stats, I've taken and used a lot of their info.
  • Uriel and the other Archangels, without them I'm sure we would be living in a world of chaotic strength.

If I haven't mention you, I'm sorry. Really, I owe all my work to the community, which is beyond amazing considering the series is a good school peer murder simulator.

History

The history of this website isn't overly complicated, nor is it a particularily interesting odyssey; but that won't stop me from going on about it! Originally, this website was actually just my personal file host, where I would upload images for quick use in chats, as well as host various downloads for people. The actual domain was more of an impulse buy honestly, I've been a fan of the Shin Megami Tensei series for a long time, esspecially the first installment in the series, so I thought it would cool to have a domain based around the infamous DDS-NET references very early in the first game, along with many other occurances in the series. The actual construction of this website began simply with the splash page that stil exists today: a simple page with a friendly reminder of Pascal the dog, and his amazingly mellow theme song. For a few months, this site remained in such a manner, merely a small joke that would sometimes get posted on various steam profiles.

The actual idea to create the content-focussed website came to me when playing through SMT1, trying to get as close to 100% as possible. I had aimed to get the best gear, the best possible demons, as well as a stat build for the Hero/Heroine to make them become the most over-powered demon slaying machines imaginable. It was at this time, that I looked for a website similar to the popular Pokemon fansite Serebii.net. To be honest, I've never been a tremendously huge fan of the Pokemon series, I'll be honest and say that the only games in the series I have played is Red and Gold. However, I really did like Serebii's website structure; it was very clean and complete, and very low resource taxing and easy on the eyes. With the internet becoming more bloated in content and style, some of the more simple CSS/HTML elements are starting to be replaced by more tax heavy flash and javascript elements. I have no problems with the advancement in HTML, but I will admit that I really prefer to more simplistic form of rendering.

So, with a domain I didn't have any use for, and a passion for a series that had seemingly no major English resource, I grabbed my nearest glass of Soda, booted up Programmers Notepad, and starting typing in what would later become the very layout you are now looking at. Originally, my plan was to simply cover SMT1, and I had actually wrote up each html page by hand consistantly switching between my computer, my Japanese game guide, and my actual Super Famicom in an effort to build a new DDS-NET, where the tedious and patient rule with an iron fist!

After about 80 minutes, and 12 completed pages later, I gave up.

It was at this point that I remembered I had acess to the most advanced and complicated form of Artificial Intelligence that the world had to offer: Microsoft Excel, and PHPmyadmin! (Seriously, these pieces of software are beyond kickass) After a bit of work inserting Demon data into a fress Excel file, and creating a few simple command programs to batch create and edit HTML files, I had finally completed the Shin Megami Tensei compendium. Sure it was a lot of work, but thanks to various resources and the forces of Law, I was able to get it done, and I was pretty proud considering that the acomplishment is actually pretty minor.

At this point, I had acomplished what I wanted to do with the site, but I did end up putting in a lot of work developing scripts and programs just to do it; I felt that it would really be a waste to stop there, so my next goal was to finish SMT2 and SMT:If. I had also started up a pretty sloppy blog on the site to detail updates; I had actually hoped to fill in a very similar roll to Serebii, posting at least once a week with significant updates to the series. There doesn't really exist a unified hub of SMT-info on the net, ever since DigitalDevilDB was abandoned, information has kinda been here or there. I has also hoped to unify the community as much as I could, in any way that I could. The Shin Megami Tensei series has a really strange audience, it's a sucessfull series, but it's pretty rare that you see a hugely dedicated fan for it that isn't exclusivley fantasizing over one of the Persona titles. It makes the community and the series seem much more obscure than it really is, which I would find particularily saddening if I wasn't an avid supporter of Shijima reasoning. Anyways, after working on the compendiums for a while, and finishing up SMT2 and SMT:If, I had taken on the personal goal to not just stop at mainline SNES titles, I wanted to log anything and everything in the series. This is a goal that I am still working towards today, and continue to enjoy very much.